. Oxygen Not Included. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Building can be used by duplicants to transform elements, produce power or perform new tasks. 2 Seconds on the buffers and 4 seconds on the filter gate. Presenting - The Power Farm. Hi. A bit of regolith falls on the auto-miners, cooling them. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Space Scanner is a building that can detect incoming Meteor Showers or Rockets. With the bunker doors open! so if you don't want your rocket pounded with meteors during a storm while you wait to launch, the easiest thing to do is to change the destination to a planet out of reach in the star map. Buildings Info. If it's just being damaged, you solve that by retracting the gantry. Basic buildings only require the appropriate resources to be built. This guide will describe basic and intermediate logic design concepts in an approachable format. 4s filter - time to wait after the first set of doors closed and opened. I have a Space Scanner with a Not Gate and Automation Wires connected to Bunker Doors to close whenever the scanner detects a meteor. But, you will have to keep the scanners clear. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Otherwise, you don't build any bunker doors and don't need that kind of automation. Basic setup. The upside is the power consumption. You can't make the cables, tiles, logic, and so on of materials that can melt, like lead, dont make all the cables/pipes out of lead, also sensors. We only use automation wiring when needed. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The door below the miners stay open closed for a short time after the bunker door opens to give miners time to. Coins. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. Explore all the Oni element, building, plant, seed, critter, egg. This has happened multiple times with both Conductive Wire and Automation Wires of both Gold and Tungsten in both Bunker Doors and Bunker Tiles. Battle-tested for 500 cycles. I found that if there is regolith (or solid tiles) on top of the bunker door the following happens with a build request delivery errend gets successfully created & executed build errend gets created build errend gets executed but the wires and automation wires are not actually build. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. This is not an access or priority issue. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. Hi. If you only need a small area cleared you can have them fully inside and peeking through a vertical liquid lock. We only use automation wiring when needed. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. The doors underneath the auto-miners close for a second when the bunker doors finish opening. Another trick you can use is only launching at a certain time of day, and. Thanks. The basic idea is to. bunker door) on the farthest-left square possible, above the neutronium. Hi. Oh. It was last updated for EX1-452481. G. Robominers then dig it away. You want to have 1 vacuumtile under bunker to avoid mech damage. Nope. And some notes on the automation:This automation is so complicated for something so simple. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. The game tells me that they will detect incoming objects 167s to 200s before they arrive. I’m a simple man. Rocket & Gantry automation is quite straight forward now. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR. Built couple of scanners and telescope protected by bunker doors. For a practical example, maybe you cover the whole atmosphere in bunker doors. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. But now with Spaced Out dlc there is no such device no more. place drywall (1 layer tall) and let water (polluted for example) drip there. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. So, meteor strikes are fun. place the telescope on insulated tiles and it wont overheat. Decor: affects a Duplicant's Stress and their opinion of their surroundings. It cannot destroy player-built tiles/buildings or any tiles that require Superhard digging proficiency (diamond, abyssalite, etc). Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Do solid booster need a refill or is it a bug (I may produced) ?On 2/27/2021 at 2:53 PM, occamrazor said: Bunker doors draw a lot of power. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. so this schema transclates 01010101. Now I'm looking for permanent solution of my new space problems. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approachHey guys, I am having some problems with the space scanners and the bunker door. Tous droits réservés. It will stop pretty much all meteors while still giving you a 30-50% sky access. Bunker tiles obscure light, scanners do not. 1 / 6. I have this at 45, which is probably overkill but works. The old behavior was. I usually cool the 2 miners and the telescope by using a petroleum filled pipe into the stream room you will need to build for your first steam rocket. More advanced structures may be built after completion of the appropriate research at the Research Station, Super Computer and Virtual Planetarium . Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Yes. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. This retracts the cockpit gantry and opens the bunker doors, 40 seconds later (before bunker doors are fully open) the rocket launches. Space Scanners can be used to detect incoming meteor showers before they begin. Robominers then dig it away. You then just have a timer that. However, they will need to be repaired, so that will take up a lot of duplicant time and metal ores, so it's not really more cost-effective than bunker doors besides the initial outlay. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. Oxygen Not. Bunker Door Wiring. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. . Help with comprehending buffer and filter gates. And if it had melted the wires under would have melted too. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. My space sensors are detecting meteor showers, and closing my bunker doors just fine. I put the Space Scanner right on the top of the capsule command gantry behind the bunker tiles, so it's usually 0% network quality as I currently close all the other bunker doors. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. But now with Spaced Out dlc there is no such device no more. I've got this happening very predictably. Bunker Door: BunkerDoor: Bunker Tile: BunkerTile: Carbon Dioxide Engine: CO2Engine: Spaced Out: Carbon Skimmer:. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. I did not test if it's a square area or a circular one. But I do agree that a solid on conveyor rails will 100% be better because 20kg on rails can move twice the heat as 10kg in pipes, not counting TC or SHC. Steel: 500 Kg. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. UX and QoL ImprovementsIs there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. As for current patch automation and pipes don`t take meteor damage (even though they did a few patches ago) so you only have to worry about gantries. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). Anything I put above bunker tiles gets buried or damaged during stikes, so my dupes have to work double time digging and repairing, which makes the whole thing pointless it seems to me. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. They're linked to my bunker doors, which cover all the area of my asteroid. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. It is activated when the rocket is ready to start by closing the water-clock trap door and starting the pump. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and conserve (scarce) resources. 7 second and then to your second gantry. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. Your done. . Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've been struggling with this automation circuit for a while. Sending a Green automation signal to the Command Capsule's automation input will start the launch. . Automation is an important part of almost any base in Oxygen not Included. Once your pilot is in the rocket, just deconstruct the gantry and leave the pilote in the command capsule forever. I. Whittaker Oct 7, 2018 @ 1:05pm. 3. But now with Spaced Out dlc there is no such device no more. 3 cycles then first counter from left you set to 7 and middle one to 2. The bunker doors close during meteor strike. Sweepy Dock is a building which makes and charges Sweepy and collects debris from Sweepy. Steel is a late game building material produced in Metal Refinery. This is an automation door. Ender's games Jan 22, 2022 @ 9:33am. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Big thanks for LT. The Mechanized Airlock requires Power to open and close at the faster rate. But now with Spaced Out dlc there is no such device no more. I’m a simple man. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. I pointed out the flaw in this reasoning earlier -. Add more element sensors, see how the spacing gets further apart. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. Automatically links up to Rocket Ports built to either side of the platform. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. Set up a bank of jumbo batteries to store power for when the bunker doors operate. That will avoid unnecessary issues. Size: width and height, in tile. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. This could also be very useful for certain. 1. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. (did not test any conductive wires) Hmm. I have used ribbons to make some neat logic contraptions before with not much effort. Find relations between elements, information and attributes. See moreThis is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal. Building can be used by duplicants to transform elements, produce power or perform new tasks. 1. My space sensors are detecting meteor showers, and closing my bunker doors just fine. rocket destroying bunker doors on reentry. It produces, power , petroleum and meat while also getting rid of excess CO2. You don't need 100% to be 100% safe from incoming things. © Valve Corporation. 1). Posted February 14, 2019. My bunker doors for regolith collection are 3 tiles from the red zone. Might not seem super compelling, but all the assets are there, and it's a sandbox game. Also picture a little guy regularly sending rocks into your barrel. It produces, power , petroleum and meat while also getting rid of excess CO2. 14 bunker doors at the building limit with a row of automated mechanized airlocks & mesh tiles underneath. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. New comments cannot be posted and votes cannot be cast. * Setup uses 120w/Bunker door. For example if rocket travel time is 27. Overheat Temperature. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Oxygen Not Included. the miner clears exactly 4 tiles left and right, which is one bunker door. I’ve seen the next meteor shower start just as my bunker doors finished opening from the last one. It sends a Green automation signal when the target is detected, and the little screen at the bottom turns red. but now i. Bunker door powered. I did not test if it's a square area or a circular one. It does take a little bit of time (and power obviously), so it's not. The input goes directly to the bunker doors since they take the longest to open (if unpowered). There's a hint that the starter rocket should be command module + 5x research. The basic idea. Instead, replace them with a different refined metal like iron/gold/copper. Bunker door cost 120W and need 38. Not sure what their rad reduction is like -- might have a use case there. Oxygen Not Included. The best (based on personal opinion) method is probably the door munchers. Didn't notice the automation wires could actually melt. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. Keep a layer of windows. But now with Spaced Out dlc there is no such device no more. Especially when using petroleum or hydrogen engines. My bunker doors definitely open in time for the rocket to leave and to arrive. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. OR gate. The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0. Temperature management is one of the key challenges of the game. Nope. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. I pointed out the flaw in this reasoning earlier -. i have a couple rockets that i would like to consistently go back to the same planets over and over due to the materials that are there. You will have to dig out the regolith after each shower. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR gate. Bunker door openes in 38s, so in such case you have about 20% chance that door will open too late. r/Oxygennotincluded. Learn how to obtain or transform a specific material. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Mechanized Airlock Science Mechanized Airlock Science. the bunker tiles overheat the telescope. Hi. Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. This is the easiest. 7 t capacity) and 3 Liquid Fuel Tanks (900 kg capacity each), rocket. This caused my bunkers to open or close at the wrong time, destroying my space set up on multiple occasions until I. The biggest issue is that the steam engine will not accept steam if it is entombed. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. I've used this type of setup multiple times without issue before, and I do use multiple. I'm not sure what causes it. Eventually, a rocket return will coincide with a meteor shower and then you are going to lose the bunker doors. Send a green signal to the port (to make viewing the problem easier), then save and reload. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Power: how much power the building requires or produces. Otherwise, you don't build any bunker doors and don't need that kind of automation. Originally posted by caseyas435943: Getting 100% is kind of a waste of time. Find relations between elements, information and attributes. After which all the bunker doors open, the other 5 scanner doors close to turn them back on, and the 1st scanner doors open for a second to. Meteor Shower is a regular event that happens in the Space Biome. Meteors damage any building they pass through until they hit a solid tile. But now with Spaced Out dlc there is no such device no more. Gantry) and Great Monument parts. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Hi. Automation will take care of the rest. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. Explore all the Oni element, building, plant, seed, critter, egg. If I connect a rocket automation "exit" to a filter gate I can make it take off after "x" seconds, but if I connect the same exit to the bunker doors it always send a green signal. Today I launch my first rocket to acquire some space research. . Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. Explore all the Oni element, building, plant, seed, critter, egg. The radbolt engine is specific to the dlc. Hi all, I have tried to find out whether this has been asked and answered in other threads, but nothing I searched for came up with an answer, so I figured I would ask it here. I've used this type of setup multiple times without issue before, and I do. But from time to time it seems like the wiring that goes through the bunker doors connecting. (did not test any conductive wires)Hmm. Seal your entire rocket silo in with bunker tiles and use shipping rails to unload cargo outside the silo. This section lists all. 3) the 2 scanners do not need to be connected (in fact you don't want to have them on the same automation circuit because they are scanning for independent events) but having them powered increases the overall network quality, which should give you enough minimum warning time to automatically shut the bunker doors. g. The access door switch controls access to the access door labelled above, and can be opened or closed independently of all other doors so Dupes can access the area. Robo-Miner will mine out a space 7 tiles around itself, in a rectangular shape. Originally posted by Tregrenos: Ah. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The Peace Season output is used to open the bunker doors, yes. Learn how to obtain or transform a specific material. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. And then some of the gear, usually auto. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. As. Find relations between elements, information and attributes. Personally, I automate the bunker doors. My 102% scanner setup, 7 scanners instead of 6 cause of the geyser. 3) the scanner logic is different: green - yes there are meteors. The not gate turns it into a red signal and the bunker doors close. Because of that, keeping it protected is trivial. By imPyre. After 140 seconds the doors will open to let light pass through. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Three tiles seems to be fine for regolith collection, I don't ever see it pile up to 3 tiles high, as the doors open after a shower and drop what is there. 0 coins. It is mainly used in extreme environments such as Space Biome. I still struggle a bit with various stuff, but i see how to fix it. Size: width and height, in tile. may be this is а returned old issue where bunker doors would open and close more slowly if off the screen. Do I need to use a stronger refined metal? I have plenty of steel. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. " When the water climbs above 900 kg/m^2, the signal will change to false and close the water shutoff, preventing overflow of the reservoir. You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. Something about meteors and bunker doors is causing the problem. Both outputs turn green when a rocket is beginning to land (I used this to control gantries before, but not bunker doors). > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approach Hey guys, I am having some problems with the space scanners and the bunker door. g. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. If you place the miners above the bunker doors you can have the gas from the meteors cool the miners. + as a bonus this things. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. 2. Now sure I can optimize this, by turning them off with my automation (or probably soon with saturnus automation for even sharper optimization); but this already works, I'm just scrapping watts. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Rockets vs Bunker Doors Rockets vs Bunker Doors. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. #5. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Light and Decor can pass through Pneumatic. 1. Once it turns off, the bunker doors close and everything resets. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers. On return, my bunker doors were broken. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But sometimes the Rocket's Bunker Door was missing so I lost a lot of hot steam to the space. Help with Space Scanner/Bunker Door setup. I am watching one place and the doors start closing. So set an airlock sideways on a timer. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Therefore, you need to reverse this signal for the door via a not gate. Learn how to obtain or transform a specific material. the fourth tier, is needed for some ranching-related stuff, like incubating or more advanced automation. Only Bunker Door,. Need to verify that though. When you first start on space you have to deal with Telescopes and the game instantly gets. Gantries can be damaged by meteors but not rockets. I've used this type of setup multiple times without issue before, and I do use multiple. Battle-tested for 500 cycles. I've used this type of setup multiple times without issue before, and I do use multiple. When the signal is active, the bunker doors open and the gantry retracts. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. Thanks. Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. Im later replacing telescope with a rocket, so manual is best. If you hover over the quality it will say how many seconds in advance it will detect the meteors. Didn't notice the automation wires could actually melt. But now with Spaced Out dlc there is no such device no more. Oxygen Not Included IDs Buildings Initializing search Home Docs Oxygen Not Included IDs Home. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers Opening bunker doors, for rockets, during meteor showers. I've used this type of setup multiple times without issue before, and I do use multiple. A Screenshot of Oxygen Not Included. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Never had a bunker door open late. But now with Spaced Out dlc there is no such device no more. It actually triggers at the same time as the rocket begins to land. Alle rechten voorbehouden. Mack. top of page. Your done. The two atmo sensors on the AND gate are used to open close the doors manually for what ever reason. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. Then build a setup of autominers and a cooling solution to clear the regolith from the mesh layer for. It stays on, and everything starts working. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. Otherwise you can just stick a notication on your space scanner/bunker door automation line. Community for the space-colony simulation game Oxygen Not Included…Viento Solar Sep 10, 2018 @ 4:36am. Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. Space Scanners can be used to detect incoming meteor showers before they begin. I'm not sure what causes it. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. The Robo-Miner cannot dig itself out when entombed. The Bunker Doors and Mechanized Airlocks to crush regolith and sweep debris. The environment can get warmer through items that produce heat, creeps through walls and resources, even your Duplicants produce and spread some heat by mere existence. Wire run inside a wall or closed bunker door doesn't seem to be affected as far as I can tell. This requires that I cool the robominers. Just leave about 40 seconds to close the doors in time (I think). Watch how many packets you get and the spacing. Hook it up to a not gate then the shutoff. Bunker doors, robo miners, regolith removal, space scanners, telescope. Hi. Automation Receiver: LogicInterasteroidReceiver: Spaced Out: Automation Broadcaster:. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. The Peace Season output is just an. , Not gate, atmo pressure > 0, oxygen sensor). Hi. E. I'm using the same automation wires to do all that and space scanners.